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使用SDL与OPENGL的跨平台开发包及游戏示例
- 使用SDL与OPENGL的跨平台开发包及游戏示例 需要SDL库和头文件配合编译-use SDL and OpenGL cross-platform development kit and game needs examples SDL libraries and header files with compiler
SDL-1.2.9-mingw32
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
SDL-1.2.9-vc
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
SDL-1.2.9
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -This the Simple DirectMedia Layer. a general API that pr
SDL-1.0-english-intro.tar
- 跨平台的低级多媒体库,当和OpenGl结合时可提供与MS DirectX相同的功能。它在上百个开放源代码和商业程序上应用,其中大多数是游戏-junior cross-platform multimedia library, and OpenGl when combined with the available MS DirectX same function. In hundreds of open-source and commercial application procedures, mo
TooL-v0.2.5-src
- obj模型格式的opengl源代码 Mac OS X - Install Boost and both the SDL and SDL_image developer package-obj model format for opengl source code for Mac OS X- Install Boost and both the SDL and SDL_image developer package
player
- YUV数据超高速显示的源代码,基于SDL库库的开发-YUV player in high speed ,based on SDL library
SuperMario_SDL
- FC上的超级玛丽C++移植版,基于SDL(Simple DirectMedia Layer)的图形驱动。SDL相比于DirextX和OpenGL,优势在于跨平台和简单易学。-Mary FC' s super-version of C++ transplantation, based on the SDL (Simple DirectMedia Layer) of the graphics driver. DirextX compared to SDL and OpenGL, the adv
gnome-mplayer-0.8.0.tar
- MPlayer 广泛地支持音视频输出驱动。它不仅可以使用 X11, Xv, DGA, OpenGL, SVGAlib, fbdev, AAlib, libcaca, DirectFB, Quartz, Mac OS X CoreVideo, 也能使用 GGI, SDL (及它们的所有驱动), 所有 VESA 兼容显卡上的 VESA (甚至不需要 X11), 某些低级的显卡相关的驱动 (如 Matrox, 3dfx 及 ATI) 和一些硬件 MPEG 解码器卡, 比如 Siemens DVB, H
Programming-Linux-Games
- linux下游戏开发指南,使用的是opengl,sdl,这种书不多,有兴趣的可以看看。附有书中源码-linux game development under the guidelines, using opengl, sdl, this book not more, interested can look at. Attached to the book source code
src-0.04
- SDL-Ball这款经典的弹球游戏克隆自arkanoid、dxball、breakout,是在Linux下采用C++和Opengl、SDL开发的,具有非常漂亮的界面和各种动画特效。 -SDL-Ball this classic game of pinball since cloning arkanoid, dxball, breakout, is used in Linux under the C++ and Opengl, SDL developed a very nice interfa
OGLTextureManCode
- OpenGl Texture Manager using SDL
EERelease
- 安特罗皮亚引擎+ +是一个2D游戏引擎设计的一个简单的跨平台游戏的开发。该项目的目的是提供一个简单而强大的框架,充分利用了C + +中的OpenGL , OpenAL可以, SDL和更多。-Entropia Engine++ is a 2D Game Engine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework th
mElite-97-41
- This a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library.-This is a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library.
SDL-water
- SDL写的一个程序,感觉很牛比,好好看看也许能用上-SDL
PingPong
- Ping-Pong game, with fancy main menu :) OpenGL/SDL
SDL-1.2.13
- 这是简单Directmedia层,提供低 级别来访问音频,键盘,鼠标,操纵杆,通过OpenGL三维硬件, 跨多个平台和2D帧缓冲。-This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across mult
sdl_transelate
- SDL翻译文档,主要翻译了SDL帮助文档的介绍部分。这是一个开源的视频音频处理库,支持opengl-SDL translation of the document, the translation of SDL to help introduce some of the document. This is an open source video and audio processing library, support opengl
SDL-Introduction
- Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia develop
SDL入门教程
- SDL 是Simple DirectMedia Layer (简易直控媒体层)的缩写。它是一个跨平台的多媒 体库, 以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标 (事件)、游戏摇杆等。当然,最为重要的是提供了2D 图形帧缓冲( framebuffer )的接口, 以及为OpenGL 与各种操作系统之间提供了统一的标准接口以实现3D 图形。从这些属性我 们可以看出, SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。(SDL is the abbrev